Where Can I Download Battletech Total Warfare Tables?
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Full Warfare (7th printing comprehend) | |
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Production information | |
Blazon | Rulebook |
Development | Randall Bills Herb Beas |
Chief writing | Herb Beas Randall Bills Dan Duval Kevin Killiany Jason Hardy David McCulloch Steve Mohan Jr. Jason Schmetzer Phaedra Weldon |
Pages | 312 |
Cover Artwork | Marco Mazzoni (7th printing) |
Illustrations | Chris Lewis Klaus Scherwinski |
Publication data | |
Publisher | FanPro Catalyst Game Labs |
Product code | 35101 (FanPro) 35001 (CGL) |
First published | 2006 |
ISBN-10 | 1932564772 |
ISBN-13 | 978-1932564778 |
MSRP | $39.99 (Impress) $14.99 (PDF) |
Content | |
Content | Standard rules |
Preceded past | BattleTech Primary Rules, Revised |
Contents
- 1 Description
- one.ane Collector'south Editions
- 2 From the back cover
- 3 Contents
- 4 Gallery
- 5 Notes
Description [edit]
Total Warfare is the current primary sourcebook for tournament play of the classic boardgame BattleTech. The system of the volume has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is non intended for novices, just for dedicated players and judges.
Collector's Editions [edit]
FanPro produced a limited "Collector'due south Edition" of 1,000 numbered items of the Total Warfare rulebook with a different cover for regular sale, and another special edition of 250 numbered items with another cover that was handed out to the FanPro Commandos.
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Collector'southward Edition comprehend
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Collector's Edition book numbering
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Special Commando Edition embrace
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Special Commando Edition book numbering
From the dorsum cover [edit]
" | Information technology is the 31st century, a fourth dimension of countless wars that rage beyond human being-occupied space. Equally star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; plenty firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction's flag high, intent on expanding the power and glory of your realm. At their brook and telephone call are the back up units of armored vehicles, power armored infantry, aerospace fighters, and more, wielded by a MechWarrior'due south skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! The product of more than twenty years of gaming experience, Full Warfare presents the rules of the Archetype BattleTech game system as never before. For the first time, all the rules for various units that take a direct affect on the deadly battlefields of the xxx-get-go century appear in a unified rules set: from BattleMechs to ProtoMechs, Gainsay Vehicles to Back up Vehicles, Infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set up published to date for BattleTech—the perfect companion for standard tournament play. Total Warfare is the single-source rulebook for people who play Archetype BattleTech. Information technology is not intended to teach new players the game, simply rather to serve every bit a reference piece of work for people who know the game, while introducing more technologies and expansive rules than announced in the basic box set. The introductory game in the BattleTech line is the Classic BattleTech Introductory Box Gear up. New players should choice up that production before diving into this one. Construction rules for the various units presented in Full Warfare tin can be constitute in Classic BattleTech TechManual. | " |
Contents [edit]
- Guardians (curt story past Loren L. Coleman)
- Introduction
- Fiction vs. Rules and Art (a discussion)
- 3-D Terrain vs. Paper Maps (a discussion)
- Standard Vs. Advanced Rules (a discussion)
- Classic BattleTech (a tour of the bones book types)
- Where to Lodge and Other Sources of Gaming Support
- Components
- Units - a give-and-take of:
- BattleMechs
- IndustrialMechs
- ProtoMechs
- Gainsay Vehicles
- Infantry
- Conventional Fighters
- Aerospace fighters
- Pocket-sized Craft
- DropShips
- Support Vehicles
- Other Units - a discussion of:
- Aerospace Units (JumpShips, WarShips, Space Stations)
- Support Vehicles (Track, Satellites)
- Mobile Structures
- Record Sheets
- Mapsheets
- Counters
- Dice
- Units - a give-and-take of:
- Playing the Game
- Sequence of Play
- Unequal Numbers of Units
- Warriors
- Skills and Skill Improvements
- Damaging a Warrior and Consciousness Rolls
- Game Terms
- Wolf on the Mount (short story by Phaedra Yard. Weldon)
- Ground Movement
- Movement Basics
- Facing
- Movement Modes
- Stacking
- Piloting/Driving Skill Rolls
- Movement on Pavement
- Falling
- Trial of Possession (short story by Kevin Killiany)
- Aerospace Motility
- Infinite Motion
- Thrust Points
- Facing
- Special Movement Modes
- High-G Maneuvers
- Stacking
- Atmospheric Movement
- Matching Mapsheets to Low-Altitude Hexes
- Control Rolls
- Fighting Withdrawal (short story by Steven Mohan, Jr.)
- Combat
- Set on Declaration
- Line of Sight
- Weapon Attacks
- Physical Attacks
- Mutual Advantage (short story by Steven Mohan, Jr.)
- Oestrus
- Estrus Points
- Effects of Heat
- Aerospace Units
- Simply Some other Day at the Office (short story by David Fifty. McCulloch)
- Buildings
- Building Types
- Movement Effects
- Combat Effects
- Basements
- Chiaroscuro (short story by Randall Northward. Bills)
- ProtoMechs
- Eisenjäger (short story by Herbert A. Beas II)
- Combat Vehicles
- Unproblematic Farmer (short story by Kevin Killiany)
- Support Vehicles
- Proper Piece of work (brusk story by Jason M. Hardy)
- Infantry
- Angels on Our Shoulders (short story by Jason Schmetzer)
- Aerospace Units
- The Circle (short story by Dan C. Duval)
- Creating Scenarios
- Back Stop of Nowhere (brusque story by David L. McCulloch)
- Painting Miniatures
- Tables
- Inner Sphere & Association Weapons & Equipment
- Additional Inner Sphere & Association Weapons & Equipment for Battle Armor
- Ground Motility
- Combat
- ProtoMechs and Vehicles
- Buildings & Infantry
- Aerospace
Gallery [edit]
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1st to quaternary printings
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fifth and 6th printings
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7th to 9th printings
Notes [edit]
- Most major sections of the book are preceded by a short story that is relevant to that section. For example, the rules for infantry use are preceded by a story about infantry guarding a checkpoint.
- The championship was originally printed by FanPro with production code 35101, then reprinted by CGL with production code 35001.
- The trademarked championship on the 2006 FanPro printing was Classic BattleTech Total Warfare. The 2010 tertiary printing had it shortened to BattleTech Full Warfare.
- In 2018, a new press of Full Warfare was released (the 5th) which replaced the cover art used on the first iv printings with the cover art from the 1987 BattleTech Manual.
Where Can I Download Battletech Total Warfare Tables?,
Source: https://www.sarna.net/wiki/Total_Warfare
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